Josh Ingleby

3D / Motion Artist
FAV

Storefront Art Installation

ROLE: Creative Direction
DESC.: Light-Art Installation
CLIENT: ZANE
CODE SUPPORT: Travis St.Denis


Looking to bridge digital animation skills with the physical I created a hypnotic light-art installation for Zane‘s Queen West retail location.

Inspired by the work of artists like Dan Flavin and James Turrell, the piece adds depth to color and plays with the viewer’s perspective as they pass by.

Zane's Storefront Installation GIF Wide 650


Zane-GIF_23_650


insta black@_joshingleby on Instagram


The triangles are constructed of laser-cut acrylic and fitted with custom arduino electronics which playback a series of captivating animations. Thanks to SteamLabs & InterAccess for the local workshop resources.

Arduino CU


Zane Storefront InstallationZane Pitch

 

Concept Art + Daytime Exterior:

 

Google Streetview

ROLE: 3D Modelling, Texturing
DESC.: Interactive

AGENCY: JAM3
CLIENT: Lux / Sakura
CD: Adrian Belina
PRODUCER: Greg Benedetto


header 1

I was hired by JAM3 to create Cherry Blossom tree models & work with their developers to determine the workflow and implement the models.

The site’s release was for a Japanese client and timed with the annual blossoming — highly regarded in Japanese culture. Thanks to Jam3’s efforts, Sakura was featured on many major sites including FastCo and PSFK.

The site used the user’s current geo-location and lined google streetview images with an colourful world of Cherry Blossom trees.

Sakura-gif2

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GoPro Lens Hood Print

ROLE: 3D Model & 3D Print
DESC.: Fabrication

CLIENT: RTG (Real Time Graphics)
PROJECT: World Series of Poker


3D Print Render -- Close up
Custom Lens Hood 3D Print - Wide


At The World Series of Poker ESPN events, a series of GoPro cameras are built into the table to capture a player’s cards and display them to the audience.

RTG required custom lens hoods for these camera’s to eliminate the lens flares from the studio lights.
Together, we created a simple, clean, lens hood prototype for their live event.

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Future Self

ROLE: 3D Modelling, Texturing, Kinect Integration, Facial Poses
DESC.: Digital Experience

AGENCY: Jam3
CLIENT: Orange / Publicis Conseil
PRODUCER: Sumit Ajwani
CREATIVE DIRECTION: Adrian Belina
WEBGL ENGINE: Tom Dysinski / Matt DesLauriers


Working closely with Jam3’s team to create a site allowing users to meet a future version of their self. Orange’s Future Self site celebrated the company’s 20 year anniversary by having users ask their future self about, well, the future.

The goal was ambitious to say the least — detailed 3D models rendered in the browser (!), face shapes adjusted to match a webcam photo, PLUS artificial intelligence.

Orange Future Self Example

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Business Card: Making Of

With only one week away from SXSW I felt obliged to create a business card for myself.  After what had been 2 years without a card, setting a short term deadline was the only way it’d get done.

I’ve been walking through a lot of alleys lately hoping to inspire a small project. Their significance grew as I realized that Manhattan barely had any alleys, creating even more appeal for Toronto’s urban landscape.

The video below outlines a breakdown of the process:

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